You can chain explosions together with special fireworks. Detonating certain fireworks will cause specific explosions which can then detonate other fireworks. You have to highlight three of the same colour minimum to detonate an explosion but of course there is a lot more depth to it than that. The basic principle is you use a rotating cursor on the screen controlled with the left analogue stick to target specific fireworks. The concept of the game is to explode fireworks and rack up a high score. The starting video shows a child sitting on a box laughing at a TV screen. The first thing you’ll notice about Fantavision on booting up this arcade themed title is just how Japanese it is, and that’s not just because it was developed by Sony Computer Entertainment Japan (SCEJ). What better way to celebrate Bonfire night (even though this article will post very late) than to pit these two games together and find out which is the best fireworks video game.įantavision was actually a launch title for the PS2 released in all territories. The two games I’ve found to discuss were Fantavision on PS2 and Big Bang Mini for the Nintendo DS. Fireworks are certainly prevalent in a lot of video games such as the end level in the gun game Point Blank but few games make them the actual focus of the gameplay. There is a quite a lot of history behind why we still celebrate this date today but one thing you can guarantee seeing on this event is lots and lots of fireworks. The 5th of November in the UK marks Bonfire night (aka Guy Fawkes Night) which is our unusual celebration of Guy Fawkes foiled plot to blow up the House of Lords on the same date in 1605. Now without any further ado…let them fight! Fantavision Vs Big Bang Mini Thanks for checking this out and of course if you want to share your own views on the games in this article please share them in the comments below. The article is designed to just be a bit of fun and while some of the facts presented will be as accurate as possible the final verdict will be based entirely on opinion. This is an idea I’ve thought of for a while and it’s where I pick two contenders which share something special and pit them against each other. Reception Ĭompute! in 1989 called Fantavision the best animation program for the IBM PC, although it noted the inability to draw curves.Welcome to an all new style of article I’ve written exclusively for Gaming History 101: Game Fights. The program uses a graphical user interface in the style of the Macintosh with pull-down menus and black text on a white background.Īdvertisements claimed Fantavision a revolutionary breakthrough that brings the animation features of " tweening" and "transforming" to home computers. Because this is done in real-time, it allows for creative exploration and quick changes. The user creates frames, and the software generates the frames between them. įantavision allows the creation of vector graphics animations using the mouse and keyboard. Versions were released for the Apple IIGS (1987), Amiga (1988), and MS-DOS (1988). Fantavision is an animation program by Scott Anderson for the Apple II and published by Broderbund in 1985.
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